The Setup
Lord Blood, alpha of the werewolves, has been slain by his nemesis Marquess Ourdenarde! Ourdenarde did not, however, come away unscathed: Lord Blood left his calling card as rows of gashes in the man's shoulder and torso. As the wolves lead by Blood make their retreat, the Marquess is faced with a decision: become a creature of the night, or die as a man.Ourdenarde rallies his fastest horsemen to pursue the wolves and quickly takes stock of their remaining silvered weapons: a few quivers of arrows, a handful of daggers, and his own trusty blade. "This shall serve." Prior to their departure, an advisor informs Ourdenarde that Lord Blood's second in command may hold the key to preventing his transformation. Is this hope?
This scenario, somewhat embellished by myself and @bluehosscat, was provided by Mighty Urf of the Living Urf Gaming Club for use in the BroXT.
Silver and Steel
Ourdenarde's men find Blood's remnants resting near the ruins of an hold homestead. He commands his men to split into two forces to surround and rain hell upon them. Ourdenarde's heroism grants him the blessing of catching the wolves off-guard, and the hail of silver rains down! The pained and vicious cries of dire and werewolf echo off the rotted wood and stones of the homestead as units are thinned or annihilated.Blood's liuetenant quickly roars orders out, trying to align the instincts of the evil beasts under his command. Bloodlust takes control as Lt Bloodfang spots his prey: Ourdenarde himself. He makes for a charge and calls to his pack as another cloud of arrows rains down upon them, but this time; the arrows aren't silver! A cruel flash of teeth crosses Bloodfang as he makes for his target!
Bloodfang's pack is harried, however, by the Marquess's split force whose horses come tearing down their flanks. A pack of direwolves and Bloodfang's brothers managed to break through. They quickly close the gap and launch themselves at Ourdenarde's bodyguards. Flashes of tooth and claw mix with the cacophany of pained cries and growls. Glints of silver come through the melee as the men desperately attempt to regain their footing, but the wolves' furor does not abate.
Direwolves continue to fall, but the werewolves retaliate in force, confident of a lack of silver reprisals! Meanwhile, Ourdenarde fights with all the divine fury that begets Man against Bloodfang's pack. He leaves myriad scars on the werewolves and finally runs one through the heart! His weakened state, however, prevents him from freeing his blade and Bloodfang falls upon the Marquess with relish.
Before the moon's setting, the Wolf Song fills the air.
Afterword
We ran into some confusion in the initial setup: are we just resolving this, do we use Brozer, Chainmail, or something else? Are we aiming for a specific experiment? We were provided a solid base of information, and even the map, so I set up the scenario in Owlbear Rodeo. As for system, providence blessed us with a Drunken Intanius, fresh off his Saturday AD&D game. My partner and I had never played AD&D, but it was heavily implied (very heavily) that we resolve it with Brozer's scaling method and AD&D's mechanics. Intanius pretty much walked us through the mechanical bits while we moved tokens around and threw dice commands into Discord.
We knew going in that the battle would be lopsided; that's the reality of campaign play and RealD&D. We also came up with a few ideas and hooks to make the fight a bit more engaging (this is where the rumour of a cure comes in). At the outset, I had a flood of ideas, objectives, and flavor I wanted to add to it; layers that may have bogged down or lengthened the time of resolution but added more interactivity. Imagine, for example, that there was a brook nearby. Could the light horsemen have roped and wrestled the wolves and drowned them? What if they jumped off their horses to tie the enemy down while using their daggers for coup de gras? Is the granularity even worth it?
I've run and played at tables of myriad preference. I personally care more for results with a level of "fairness," meaning "did the abstraction give me a result that's reasonably accurate?" Though I also tend to need the results to fold into the campaign world. I've tested the "Brozer method" before, it turns out. I think it's a pretty straightforward setup, but familiarity with your preferred combat rules is pretty much a necessity. I say "pretty much" because we resolved our battle and all it took was a drunken man informing us what we needed to calculate/roll.
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