Run Date: April 21, 2024
PCs
MaryMay:
Lv1 Bard
Antony: Lv1 Mage
Gwendolyn: Lv1 Fighter
Hench
None
Foreword
After
Ep30 of Salkan Soiree, I sat down with my players to have a talk and
work through feedback. The major points involved a low player count,
poor signposting, and a lack of VTT or similar software for shared
vision/communication. There was, however, interest in trying
something at the Faction/Patron level. We tossed out a few joke ideas
and settled on Capture the Flag. I’d intended to try this as a
pseudo-battle braunstein but there was little commitment. More on
that later.
For
Capture the Flag, I wanted to set up a simple play area. This
resulted in me reviewing the Judge’s Journal for settlement
information and discovering that I had messed up… a lot. Though it
didn’t hinder adventures, I found that the map’s spacing was too
cramped. I wanted something closer to the Borderlands with its
in-borders wilderness, swamps, hills, and other varied terrain. The
new map is… better? I overshot the size and have a blank canvas to
fill for years to come!
By
the time I finished the map, it was time to review the factions for
CTF… Asking for a simple alignment and two sentence concept to
start was too much it seems. Still, three factions is better than
zero, and messing with the map left a lot of time for my failures to
sink in. The Braunstein idea was dead at this point, but I wasn’t
ready to let it go yet. I also have to admit that my morale was
pretty low. I pushed through it and tossed out the net to recruit new
players for a new start, and forced myself on a timeline to avoid
Prep Hell. The next couple weeks were draining (yep, Prep Hell) but I
got the simple foundations set up.
What
about Capture the Flag? I turned it into the primary opening hook.
The factions were placed into the world and everyone would start time
simultaneously. Worst case scenario, the Factions become tools I can
use and didn’t have to spend time working on. Frankly, letting old
players make things for the world takes a lot off my shoulders.
Anyhow, recruitment is currently ongoing and of the projected 6
players for this new start, only 3 showed up. Will I step up and run
a proper campaign, or will it explode in my face?
A Fresh Start The beginning of this session was predominantly jokes and chatter. Though it ate up nearly an hour of session time (one player was late), the initial rapport building was solid. It’s always energizing to hear folks’ excitement firsthand. After that, they decided to hire on some Mercenaries with extra funds and begin their trek to the Golden Sun. I didn’t mention it before, but the Golden Sun is our Flag; an Avarian (sky people) derelict crashed into the Greenwood north of Coxhaven and left a glowing fragment floating in the sky. Shamans, Seers, Diviners, et al know it contains something of great power.
Putting a reminder here that I run a “learning table” of sorts. I’m still learning myself, and I walk through how mechanics work while executing them. This tends to scale back over time until we’re rolling as most expect. Today’s discussions involved how encounters worked during travel, and what each subtype meant. First on the docket? Porco Rosso.