Monday, January 13, 2025

Rotvalan Reveries Ep20: Not So Double Header

Run Date: October 13, 2024

PCs
Lysalia: Lv3 Witch
Francisco: Lv4 Fighter

Hench
Bellara: Lv2 Fighter
Julius: Master Blacksmith
Hurriya: Lv1 Explorer
(Leighann: Lv1 Bladedancer)
(Dhaivol: Lv1 Ruinguard)

Not So Double Header

Francisco and Lysalia decided to redouble their efforts and return to the Whispering Cave to delve proper. They ran against several walls during their previous trip and hoped no more obstacles would have popped up. The trip out was overall uneventful and the party arrived at the dungeon ready to hit it. Francisco had sketched a paper map and was ready to navigate (this lead to a later conflict since I was trying to convert the map to something usable in Owlbear).

The party descended into the entry chamber where Francisco opened the way via snake-neck lever. He followed down the bear hall and skipped the miniature well inside the room. What followed was a desire to complete some loops and fill gaps in his map. This lead him through a long series of hallways and back toward the bramble or thorn door. Upon proper examination, he deduced that bashing the door open would incur damage to himself (yes, even through his plates). He proceeded to smash the thorns flat with his magic hammer then kick it down.

Saturday, January 11, 2025

BroXT Jan 9: The Champ Throws Down the Gauntlet

 

It wouldn't be a trial by fire without someone throwing on some gas.

The current BroXT champ, Crom, was unhappy with the narrow offerings being put forth for the Appendix N King of the Ring challenge! "Why is everything Conan?" As such, he gave us a proper lashing and demanded we do better! So much so that he began handing out assignments. I've said it before, but this man deserves his belt; he believes in us and demands nothing less. Can we believe in the him that believes in us?

My assignment was Leigh Brackett's Vanishing Venusians. I had purchased and read the Illustrated Stark last year and loved Brackett's writing; especially her take on Venus (Enchantress of Venus). Her writing is evocative, even to someone as illiterate as myself, and full of pieces you can steal for adventure sites and dungeons. Vanishing Venusians was no different.

The story introduces us to a veritable ark of humans looking for a promised land. They roll through the deep underseas of rot and mist that make up this version of Venus in the hopes of seeing the sun again. The grim present is often contrasted with the beautiful, heavenly past of the elder and experienced "adventurer" Harker. He's lost nearly all hope, but sometimes dreams of what was. Poor guy.

When the ark comes across a new swampland with high, dangerous cliffs, Harker breaks from the stagnation and offers to hunt down the plateau. A pair of men join him in his endeavour; a strongman fighter and a younger man at the edge of hope. This latter man has an incoming child and a strong personal drive to find a better life for him.

All this is a simple setup for the real meat of the story which takes the trio through the dense and horrible upper clouds of Venus into "another world." They wander dark caves, relying on simple weaponry and tenacity to push through a horde of plant-fish men just to find a beautiful paradise with a dark secret. Brackett makes ample use of contrast to manage tension while offering small clues and insights into just how alien and dangerous even the seeming brighter areas of Venus can be. Crom gave a solid recommendation here.

To be honest, I feel I've missed the mark and had too narrow a view on the Challenge. I'm not really the one to come to for elevated thoughts or deep conversation. What I can say is that I've done more reading the last year or so than I have the last decade, and the antecedents that inspired D&D have so much on offer that don't rely on waiting 100 years for Book 2. I have to wonder, did Gygax and the Old Guard feel the same excitement when they read about these strange worlds? How did they feel when Rodriguez nearly lost his life in the tower of a Wizard?

Friday, January 10, 2025

BroXT Jan 9: Sparks of Inspiration


The Challenge

You ever read something and think, "Man, I'd like to adventure there" or "I could plop this into my game!"? It turns out that I've had that come up twice! The first with Scarlet Citadel and the second with Moon of Skulls (Both by Robert E Howard).

The skinny of Scarlet Citadel is that King Conan is lured into a trap and chucked into a dungeon connected to the underworld. In it, Conan must escape among hellish fears and grotesque abominations created by an evil Sorcerer. If you ever have need of an antagonist or need help understanding Dungeon as Underworld, this is the story for you.

On the flipside, you have Moon of Skulls which takes the crusader Solomon Kane into the halls of an ancient race in search of his friend's daughter. Kane scales a sheer cliff-face, ventures into black caves, and wanders through lost passages while avoiding death at the hands of the fanatical, bloodthirsty residents.

Each stands on its own as a seed for adventure. Moon of Skulls features mix-raced madmen consumed by bloodthirst, their leader, Kane, a lore dumping Atlantean, and our damsel. Scarlet Citadel has several traitors, but our Sorcerer and his playthings are the real meat. What if I tried to turn them into an adventure site?

The Scarlet City

A mountain of scarlet floats atop the canopies of a great jungle, its peaks casting long, cold daggers toward the horizon. Where there is shadow, untold horrors await.

Short and simple. Our floating mountain is surrounded by deep ravines with only a narrow bridge giving access. We'll populate jungles with abominations ala Scarlet Citadel; reskin or add some simple powers to already existing monsters for simplicity (in ACKS II, just borrow some abilities from the MM). Limit their movements to the shadow of the mountain and you've got time pressure; but crossing the jungle is only the first obstacle.

A narrow stone bridge is the only obvious entrance, but in Kane's case, he stumbled upon an unseen cave that followed one of the many lost secret tunnels. This is already a natural hazard, and could serve as a means of skirting around a defensible front gate; but let's borrow a bit from Citadel and add more entrances, winding paths, and a prison for failed experiments! Oh, and the well to the Underworld. Gotta give adventurers opportunity to take risks for great rewards, right?

What about the city itself? Factions! The Tigress and her half-bloods venture out for slaves and "product" and relish in the tortures Master Sorcerer commits to the hapless victims while searching for Atlantean secrets. Meanwhile, the Ageless Antlantean Sages use their knowledge of the secret tunnels to evade capture and execution, while using their own dark magics to create or possess their own allies, perhaps through some psychic prowess. Is that why the abominations go mad? What about the Dark God from Moon of Skulls? Remember our Well to Hell? He's itching to make a deal and break his chains.

Sunday, December 15, 2024

Rotvalan Reveries Ep19: Walls

 Run Date: October 6, 2024

PCs
Vakara: Lv3 Thief
Lysalia: Lv3 Witch
Francisco: Lv3 Fighter

Hench
Hurriya: Lv1 Explorer
Rannulfr: Lv0 Master Blacksmith
Bellara (Belly): Lv2 Fighter

Walls

I’ve received feedback in the past regarding a united visual for players to communicate, map, etc so we spent some time playing with Owlbear Rodeo this session. One of the ACKS II stretch goals was a module for Foundry VTT, but I don’t own it. Maybe if it goes on sale I’ll give it a try and write some notes on our experience there.

The session began with Vakara joining the party; called by the distant ashes of a Heroic Funeral or something. Francisco then recommended grabbing a few henchmen and heading back out to the Whispering Cave to see what else they could squeeze out of it. On their way out, they passed some pilgrims and discovered the corpse of a dead boar. The latter was in a poor state from scavengers and it was difficult to judge if it was killed by another chupatoro (or whatever the boar version is).

Sunday, December 8, 2024

Rotvalan Reveries Ep18: Zero Prep: Legend of the Chupatoro

 Run Date: September 29, 2024

PCs
Lysalia: Lv2 Witch
Francisco: Lv2 Fighter
Lorelei: Lv1 Explorer

Hench
None

Zero Prep: Legend of the Chupatoro

Unsure of what Helena was planning for her week, the party decided to remain near Rotval (the city) and find other work. We talked a while and I mentioned that there wasn’t any real hooks developed for this area of the map. I asked what sort of things the players wanted to get up to and they settled on a simple dungeon crawl and a bit of work. From this, I tried to create a mental work flow forward.

Background on myself: Previous to lockdowns and picking up ACKS, I had run 5e for my FLGS for some 6+ years. The nature of a public table requires a level of flexibility and I had gotten used to having broad-strokes laid out and building from them. I am not skilled nor practiced in creating things whole-cloth, nor considering all the semi-pedantic facets in-play. With that in mind, I had each player throw out details that I then stacked together into a concept/motif/theme. While they were making their preparations, I hunted down a random map from the internet, plopped down the POI on the map, and we got to it.

Tuesday, November 26, 2024

Rotvalan Reveries Ep17: Intermission: Carnaval de la Muerte

 Run Date: September 22, 2024

PCs
Helena: Lv4 Bladedancer (WasteThatWalks)
Lysalia: Lv1 Witch
Francisco: Lv1 Fighter

Hench
Lothor: Lv1 Vaultguard
Eduardo: Lv1 Mage

Intermission: Carnaval de la Muerte

With the Bloodmoon and raid of Nota Rosa wrapped up, the group set out to find some new fighters to fill their weakening ranks. The session began on the first day of Carnaval de la Muerte (keeping with the sloppy Spanish theme): a festival that celebrates when the Lady Iona laid down her sword for the harvest and the people united to kill the monsters in their midst. Salkana (the world) has major holidays slotted into the Solstices and Equinoxes, so our Halloween is a bit earlier than expected. Moreover, I want each festival to bring with it some extra effects. Back in Summer, every Rotvalan town had +1 Market Class. I decided to get a little more granular with this one, taking inspiration from Sinkholes/Places of Power.

During the Carnaval de la Muerte, and until Nov 1st, the following items have +1 MC Availability: Belladonna, Garlic, Holy Water, and Wolfsbane. In addition, Silvered Weapons increase their cost/value by 10%.

The season brings a shift that favors the evil and chaotic, granting the following effects:

  • Rebuke rolls suffer a -2 penalty (does not effect HD turned)
  • Death/Necro Magic Research gains a +1 bonus and associated spells are cast at +2 Class Levels
  • Tampering With Mortality rolls suffer a -2 penalty

Sunday, November 24, 2024

BrozerDiceless: My First Braunstein

Brozer Diceless

Pre-Game

From the guys that brought you RealD&D and Don’t Read Anything After 1980 comes a new old thing of great enjoyment that can solve, 100% guaranteed, all your RPG problems! The best part? It’s absolutely FREE! Get Brozer today!

Sales pitch aside, I decided to try it out after the hype-building from the BROsr and a desire to see things first-hand. As for this, I’m just sort of taking notes as I go in the hopes I can get ahead and get that sweet Tarzan book from Cirsova.

I joined up at the near-end of recruitment, a few days before everything was supposed to kick off. Not knowing what to do, or what was expected, I just sort of played from the offerings of others. I played Ferigno, by the way, the big green boi himself. @DoomstoneCrom was the GM, and he sent us a set of rules to build a character with. I am going to assume that these are from Amber Diceless or a simplified version therein. Either way, I got my numbers together on a notepad (I was at work) and re-read my faction.

Natural Disaster

 

Monday, November 18, 2024

Rotvalan Reveries Ep16: Bloodmoon

 Run Date: September 15, 2024

PCs
Francisco: Lv1 Fighter
Lysalia: Lv1 Witch

Hench
None

Bloodmoon

A small turnout for today’s event: raiding Nota Rosa. I decided to try out Owlbear Rodeo to help track general positioning and troop movements. The map itself was made using one of the random generators and tacking on some labels, but I didn’t know the actual size so I couldn’t scale the hexes in any proper manner. For the battle itself, we used a loose version of the Battles rules in the Revised Rulebook. I learned that BR is relative strength so I could get the “minimum 6 units” by dividing the units into groups of 5 men and tacking on their usual BR (4 for Vet Heavy Infantry). In hindsight, however, we may have wanted to divide the settlement into Zones. Instead, I had a “free movement” situation and “encounter” spread throughout. So, how did the session go?

Without Helena to call the shots for Ryder, Francisco took the lead. During his downtime, he did a bit of recon to sow some discord and gather information in both Coxhaven and Nota Rosa. His coinpurse was stolen and he nearly got arrested, but he made it back safe. He then formulated the plan of attack for the Roughnecks. The goal was to strike the morning after the birth of a new pack of werewolves and take advantage of the chaos (the results of the infected prisoner exchange).

Saturday, November 2, 2024

Rotvalan Reveries Ep15: New Faces of Chaos

Run Date: September 8, 2024

PCs
Helena: Lv4 Bladedancer (WTW)
Lycalia: Lv1 Witch
Plethon: Lv1 Mage
Francisco: Lv1 Fighter

Hench
Mercedes: Lv1 Priestess
Athena: Lv1 Priestess
Lothor: Lv1 Vaultguard

New Faces of Chaos

I cast the net for recruitment and fished up a crop of three new faces. Much of the initial session time was handled with introductions, questions, and general explanations. Helena took the lead since much of the current goings-on pertained to various threads she’d been involved in.

After sorting out the orders and travel speed, the party headed toward the lake in the northwest of the Greenwood where Helena had previously met up with some “witches.” Helena described the conditions of the previous meeting and set expectations (including cracking open a hot one) well head of time. Her goal was to turn over a Lv2 Lieutenant from the recent raid as payment for a “spellcasting service.” On the way there, the party spotted a huge and holy falcon that didn’t take too kindly to the walking ball of chaos that was the party, but Helena’s scout managed to find a path to escape. The creature circled above them for a while before giving up and continuing on its way.

Sunday, October 6, 2024

Rotvalan Reveries Ep14: Messing Around With Mass Combat

Run Date: August 11, 2024

PCs
Helena: Lv3 Bladedancer (Level Up!)
Gwendolyn: Lv3 Fighter

Hench
Mercedes: Lv1 Priestess
Athena: Lv1 Priestess

Messing Around With Mass Combat

We experimented a bit today with resolving combat that was larger than personal, but smaller than the Battles resolution tends to handle. I’ll go over the events first, then tack my rambling on later. You may also notice that there’s a gap between this report and the last. Difficult to run sessions when nobody’s around, but at least the power of 1:1 allowed things to keep moving in the background.