Sowing the Seeds
Lord Dunsany has many wonderful writings, my favorite so far being the Chronicles of Shadow Valley. His works are rife with dreamlike imagery and strange magic, a cascade of imagination and inspiration. Don't believe me? Check out the chapter in the Chronicles where Rodriguez meets a wizard, sees the horror of humanity's future, and nearly loses his life to the cosmos! Alas, I'm here to talk about D&D; and with it The Fortress Unvanquishable.
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Taken down by a man with a will and magic sword. |
The adventure begins as many do with a legend about the atrocities suffered by villagers at the hand of an ancient wizard, and a prophecy on how to end it. Our hero, Leothric, steps up to fulfill the first part of the prophecy by taking on a mechanical dragon-croc whose spine contains a legendary sword: Sacnoth (the adventure setting is probably Australia). Its weakness? Getting booped in its snoot made of lead for three days and starving to death. This first test is one of endurance, as Leothric fights for three sleepless days against the man-eater.
The dragon-crocs' carcass is smelted and eyes harvested; Sacnoth must be sharpened in both blade and sight. The instincts of this semi-mindless blade provide Leothric the guidance needed to navigate the dangerous marsh that hides the wizard Gaznak, leading us to the Fortress proper.
In true Dunsany fashion, this fortress is a work of wonder, both inside and out; immense metal doors only Sacnoth can hack through, tall halls filled with unseen vampires and other horrors, a talking monstrous spider, decadent princes and queens, inhuman concubines that attempt to prey on Leothric's good will, and mechanical dragon-like servitors to spare. Even Gaznak himself is a dreamhaze horror. Despite all the obstacles, Leothric pushes through and finally ends the wizard's dream.
A final note leaves us with the rumour that there was never any Leothric, Wizard, or Fortress; it was all some fever dream. Perhaps the weaver of the tale was Gaznak himself?
Plentiful Harvest
While this is only a single piece of Lord Dunsany's work, it is rife with adventure material used and re-used through years of D&D and its derivatives; ancient legends, horrific monsters, magical craftsmanship, temptations, and terrible wizards. It is myth made manifest.