Sunday, December 15, 2024

Rotvalan Reveries Ep19: Walls

 Run Date: October 6, 2024

PCs
Vakara: Lv3 Thief
Lysalia: Lv3 Witch
Francisco: Lv3 Fighter

Hench
Hurriya: Lv1 Explorer
Rannulfr: Lv0 Master Blacksmith
Bellara (Belly): Lv2 Fighter

Walls

I’ve received feedback in the past regarding a united visual for players to communicate, map, etc so we spent some time playing with Owlbear Rodeo this session. One of the ACKS II stretch goals was a module for Foundry VTT, but I don’t own it. Maybe if it goes on sale I’ll give it a try and write some notes on our experience there.

The session began with Vakara joining the party; called by the distant ashes of a Heroic Funeral or something. Francisco then recommended grabbing a few henchmen and heading back out to the Whispering Cave to see what else they could squeeze out of it. On their way out, they passed some pilgrims and discovered the corpse of a dead boar. The latter was in a poor state from scavengers and it was difficult to judge if it was killed by another chupatoro (or whatever the boar version is).

Sunday, December 8, 2024

Rotvalan Reveries Ep18: Zero Prep: Legend of the Chupatoro

 Run Date: September 29, 2024

PCs
Lysalia: Lv2 Witch
Francisco: Lv2 Fighter
Lorelei: Lv1 Explorer

Hench
None

Zero Prep: Legend of the Chupatoro

Unsure of what Helena was planning for her week, the party decided to remain near Rotval (the city) and find other work. We talked a while and I mentioned that there wasn’t any real hooks developed for this area of the map. I asked what sort of things the players wanted to get up to and they settled on a simple dungeon crawl and a bit of work. From this, I tried to create a mental work flow forward.

Background on myself: Previous to lockdowns and picking up ACKS, I had run 5e for my FLGS for some 6+ years. The nature of a public table requires a level of flexibility and I had gotten used to having broad-strokes laid out and building from them. I am not skilled nor practiced in creating things whole-cloth, nor considering all the semi-pedantic facets in-play. With that in mind, I had each player throw out details that I then stacked together into a concept/motif/theme. While they were making their preparations, I hunted down a random map from the internet, plopped down the POI on the map, and we got to it.