Tuesday, March 14, 2023

LFG Session 10: Graveyard Gamble 2: Ghost Merek Boogaloo

 Run Date: September 17th, 2022

This entire session was pretty much one long combat. It drives me to question whether the time consumed is a result of how I’ve run things, luck, generally newbie play, or what.

PCs

Richard(Sh): Lv1 Fighter

Arken(Pa): Lv1 Artificer

Rebel(Sa): Lv2 Monk

Graveyard Gamble 2: Ghost Merek Boogaloo

Richard’s player arrived late today and we had some fun conversation regarding the basics of CPR and first aid in the meanwhile. Once everyone was settled, we reviewed the various timings of arrivals and sorted out the PC party. Rebel, having been a couple days north of Riversmeet, hired a chain of horses to rush her home by Saturday afternoon(today’s session). Richard and crew had arrived in town a couple days ago after their little fiasco in the Red Water Sanctum, and decided to rest before making any attempts to hawk their gold and onyx. Arken, meanwhile, was impatiently waiting to head back to the Oldtown Graveyard.

At the beginning of last week’s session, Rebel had promised to help Arken recover a variety of potions he had given to the party a month or so back. In LFG, crafting potions and scrolls removes 1 point of Constitution until 2d4 weeks after the potion is consumed. The party he gave them to died in the graveyard without consuming any of them, and his formerly 16 CON was sitting around 12. Luckily, Arken was kind enough to let Rebel get a bath and some rest before heading out the next morning.

LFG Session 9: Some Herrings Are Redder Than Others

Run Date: September 10th, 2022

PCs

Willow(Sh): Lv1 Cultist of Saint Laurenia

Baldur(Pa): Lv1 Barbarian

Rebel(Sa): Lv2 Monk

Some Herrings Are Redder Than Others

We spent a bit too much time chattering about non-session things such as work, game expectations, etc. Thankfully, we didn’t end up running short on time.

The group has been looking forward to this session for a couple weeks. With the full moon at the ready and only a smattering of information, the party set out to patrol the roads north of Riversmeet. Their overall goal was simple: See if they get lucky and the Bonewicces attack their bait (Baldur). The first night was spent on the road to Cathorp, and a couple hours before arriving they met another party of adventurers. Each group spotted the other from a solid distance due to their torches; and after some yelled greetings, they met up.

This NPC party consisted of 4; Jared, Jim, Jack, and Kim. They were pretty fresh faced and looking for a good payout, having come up with a similar idea to the players. Although there was some hesitance at first, especially from Kim (who didn’t want to split potential loot), Baldur managed to convince them to join forces. An even split was agreed upon (Jared was the negotiator).

Sunday, March 5, 2023

LFG Session 8: Red Water Sanctum

 Run Date: September 3rd, 2022

One day I’ll learn spacing and distance. Until then, the party is just going to have to suck up losing 3 days to travel into the wilderness. Today was a dungeon crawl where the most dangerous thing was the moss.

PCs

Richard: Lv1 fighter

Carthalion: Lv1 rogue

Red Water Sanctum

Another week where one player was MIA. The session started with discussion about plans and managing time as the main crew wanted to go bonewicce hunting during next week’s full moon. They decided to inquire at the Gold Digger’s Guild to find out about a recent discovery and a mission to clear out a point of interest. After they ran the numbers and realized they wouldn’t be back in town in time, the players pulled out alternates for this session.

Richard, the guard that worked the graveyard shift, returns alongside several henchmen he’d been interviewing in his off time. A new face joins the crew with Carthalion, a rogue that prefers second story work and big breaks. With the information in hand, the party geared up and headed out of Riversmeet 9 people strong. The location they were searching for was discovered in the mountains east of Riversmeet proper; the foreman describing it as an ancient place with swirling black and white stone pillars and floors. He also noted that the crew that discovered it were attacked in the middle of the night and few survived. Yet, the first obstacle for the party would be finding the place.

LFG Session 7: In Search of a Cult

Run Date: August 27th, 2022

Today’s session was quite the change of pace with the party doing a bit of information gathering regarding a hook that’s been brewing since around when we started.

PCs

Baldur(Pa): Lv1 Barbarian

Willow(Sh): Lv1 Cultist of St. Laurenia

Rebel(Sa): Lv2 Monk

In Search of a Cult

The group convened at their usual hangout in Riversmeet, the Red Tankard. After a bit of discussion about the danger level of the paths they’ve tread, the decision landed on traveling into the unknown. Bodies of eviscerated townsfolk have been showing up around the northern road during the last couple full moons. Rumor goes that the victims’ skulls were also carved with strange markings. So it was, after a bit of shopping, that the party headed out of the northern gate.

It took a little over half a day to arrive at the town near the most recent murder, Cathorp. Due to the start time, this meant that the party arrived just after dark. They headed for the nearby inn to ask about what happened and see about getting some concrete information to start their investigation. Baldur, being the crude one that he is, strode right up to a cask and started filling a mug. The innkeep and some of the patrons were about to step in when Willow noted that it’d be on her tab. Having avoided a confrontation, she quickly pulled the brutish man aside and sat him down. Rebel, meanwhile, hit up some of the farmers hanging around on the floor.