Run Date: September 17th, 2022
This entire session was pretty much one long combat. It drives me to question whether the time consumed is a result of how I’ve run things, luck, generally newbie play, or what.
PCs
Richard(Sh): Lv1 Fighter
Arken(Pa): Lv1 Artificer
Rebel(Sa): Lv2 Monk
Graveyard Gamble 2: Ghost Merek Boogaloo
Richard’s player arrived late today and we had some fun conversation regarding the basics of CPR and first aid in the meanwhile. Once everyone was settled, we reviewed the various timings of arrivals and sorted out the PC party. Rebel, having been a couple days north of Riversmeet, hired a chain of horses to rush her home by Saturday afternoon(today’s session). Richard and crew had arrived in town a couple days ago after their little fiasco in the Red Water Sanctum, and decided to rest before making any attempts to hawk their gold and onyx. Arken, meanwhile, was impatiently waiting to head back to the Oldtown Graveyard.
At the beginning of last week’s session, Rebel had promised to help Arken recover a variety of potions he had given to the party a month or so back. In LFG, crafting potions and scrolls removes 1 point of Constitution until 2d4 weeks after the potion is consumed. The party he gave them to died in the graveyard without consuming any of them, and his formerly 16 CON was sitting around 12. Luckily, Arken was kind enough to let Rebel get a bath and some rest before heading out the next morning.