Run Date: August 20th, 2022
Every step forward seems to come at the cost of several steps back. I’ve found myself falling into some bad habits and tunnel-visioning on learning mechanics over keeping the game flowing. LFG doesn’t have a CR system or “the party should be fighting this sort of stuff” lever, and my initial random hooks ended up being above the group’s pay grade by every standard (as seen in previous reports). I don’t wish to rain on their well-earned victories, but it does act as a reminder that my priorities need a bit of a rebalance. With that out of the way:
PCs
Rebel(Sa): Lv2 Monk
Richard(Sh): Lv1 Fighter
Baldur(Pa): Lv1 Barbarian
Weebury Wanderers
Rebel returns from her training as a level 2 Monk, choosing to continue randomizing the skills she obtains and earning an ability that would’ve helped with all the ghosts she’s been dealing with. Between training sessions, she also picked up a ghosteel dagger and some ghosteel tips for her staff. Richard, having been upgraded from henchmen to PC, settled his work for the week and met with the others at the Red Tankard. Finally, Baldur, a big idiot louder than a blowhorn, stepped in.
When I was first setting up the game, I rolled up some random events for a variety of hooks. One such event was a group of Giant Ants that attacked one of my patron player’s merchant caravans. Since then, this group of ants have hunkered down in the town of Weebury. Now, a month and a half later and after many forays into the Oldtown Graveyard, the party decided to regroup and follow another job. It helps, of course, that the Riversmeet Trade Council put out a 500gp bounty for the group that dealt with the Weebury problem.